shader MAGaborNoise(
    int Anisotropic = 0,
    vector Direction = vector(1,0,0),
    int Filter = 1,
    float Bandwidth = 1.0,
    float Impulses = 16,
    output color  Noise = 0 )
{
    vector Vector = P;
 Noise = noise("gabor",Vector,
 "anisotropic", Anisotropic,
 "direction", Direction,
 "do_filter", Filter,
 "bandwidth", Bandwidth,
 "impulses", Impulses);
}
